wände farblich gestalten beispiele
moin moin to a new episode of gerrit's diary! we are standing here in scandinavia, although we are currently in the final spurt of finishing italy. there is a simple reason: what comes after italy? the ship control. that is the moment of finally introducing daniel. because for about 15 years, i thought i could write all the software on my own.
and it has already started a few years ago, that i had to say "no" to some ideas, because i didn't have time any more. but i didn't know how to handle it. for three times, i had the moment where i couldn't get further with my delphi software. i couldn't solve my problems,
so i called embarcadero germany, the producer. they told me that there is someone in hamburg who could help me. you've been here for a few times. and you've always solved my problems within a few minutes. i've always thought: "wow!" but i've never imagined that what you're going to tell us now could happen. -yes, i was looking for new career challenges
during that time. i thought about the possibilities you can find in the area of hamburg. and that's how you quickly think of the miniature wonderland, which has its own way of being likeable crazy. -we are currently locating, our first step in the process of ship control. concerning the locating, there is someone else i'd like to introduce you. he is the guy for any case, he is the one for
a special case: kristof. 2005, after the ship control failed, i got more than 1000 e-mails. thank you very much for that, but 2014 i got an email from kristof. it fascinated me. especially when i got to know what he had done before. we got to know each other and you came here. it's been already two years ago.
that we've started and now, we are doing the final steps. you are here because of the ship control. -exactly. we have started with aviation. our vision was letting objects fly in the air autonomously, only controlled by a computer. therefor we filled objects with helium. we had the vision of letting balls fly in a swarm. we asked ourselves the question
how to do something like that? we realized that we somehow need to locate the objects in the room, which is not that easy. we thought about ultrasound, exactly like you did with the ships. but it works relatively slow and inexact. that's why we had the idea of using cameras. it took some years from the first idea
until we presented it at the hannover messe. a lot of people asked us: "do you know the miniature wonderland? they've been wanting automatic ship control for ages." -you are just like two or three people. if you keep that fact in mind, what you've developed is really amazing! and now we have the ships. which aren't flying objects.
i remember telling you in our first conversation: " the slowness of the ships is a real challenge." -but i said: "you're right, we usually fly, but as soon as something is filled with helium, it also swims in the air." if something is lighter than air, it swims in the air and doesn't fly.
due to displacement, the ship is also lighter than water. so it's basically the same. and i also said: "they are not flying it can't be that difficult." -that's what we also experience often. the idea is often simple, but of course sensationally good. but then, there are always challenges coming up.
in our case, it was the reflection in the water. -exactly, we thought, we could just install some cameras so we can see everything. then we need to calibrate them to find out the exact position of the camera and its direction of filming. that was the moment when the challenges came up. you run around with a calibration stick and suddenly, you see ten points
instead of one. the points are first reflecting in the water then at the low ceiling, again in the water and basically everywhere. that's when the challenges started that unexpectedly took you a few days of work. but now, we're having 14 cameras. we are able to calibrate them in a short time, it only takes about half an hour. we are covering about 90%
of the area. -i will now show you the most important website, which is yours. but i need to start with the ships. you are locating them with cameras. we calculated that more than a billion pixel are getting analysed per second. you have to imagine, that right now somebody is sitting in the corner back there who wants to move a ship
from a to b. he reads a book, pushes three buttons and the ship goes from a to b. now we want to do the same with a computer. is it also simple like that? -the computers are quite busy doing that although they would also be able to do a little more. but you have to consider, that a billion pixel per second run into it. then you can analyse what exactly you see at a certain place.
and in the end, you get a tiny information out of it. where am i? and in which direction am i looking? the information comes to you. and you just have to consider how to get from a to b. -that means we will test it, we will locate the ships as precisely as possible.
in the beginning, we will collect data of the locating while we keep on controlling the ships manully. and we will try to draw conclusions out of it, which is our big challenge, to finally have a data collection we can work with. you really taught me a lot during the last days. and we want to check
our prediction where the ship will go, if i do this and that. that sounded difficult, it will be difficult but we will keep you informed. it turned out to be pretty long now, but it is just a very exciting topic. it's so great to have you here! here we have a calibration stick for the locating system,
for the cameras. two cameras are on the ceiling, we have 16 in total. this stick is calibrated and symbolizes our ships during the period of adjustment. i will now move it along the surface of the water and through the room so the cameras will adjust themselves and the software behind it
is able to recognize the basin as its room. i am now looking at our control system. here we have the stylized pictures of the 16 cameras. we can see that the stick is currently recognized by 1,2,3,4 cameras. that means, we have a very good locating at this place. via triangulation, the software
will be able to calculate the ship's position very precisely. in the first tests, we have already reached the area of millimetres. so we can be carefully optimistic to have a good system. for me, the unpleasant part is done, i don't have to walk in that cold water any longer.
i can stay out of it. here we can see the display of our test ship, which was recognized correctly by the system. i can go back to my desk. into my usual surrounding. - nine days before the opening of italy, the pressure increases and the trevi fountain is installed. the technical part of the fountain
took us a while and we had to find a lot of solutions hendrik, you had the task of making it look awesome. i quickly have to say that hendrik is deaf, so that means the conversation is a little more difficult, but you will see, it won't be a problem at all. so you really managed to make it look awesome! was it a long way? -in the first step i constructed
the walls, the complete building. and in the second step i constructed the facade, that was more difficult, because there are a lot of small pieces, e.g. the windows. then the pieces in between the area in the front which is of course a bit more in the front than the rest, and over here,
i also constructed this. it took quite a long time, about one or two months. -it is really great. how about the communication with your colleagues? did everything go well? i remember that we talked a lot about colours and i heard that colours were also a topic for you. did it work out well with your colleagues? -in the beginning, i talked to my team leader. i asked him how to do it.
he explained something about it to me. and i also talked to a colleague. we used written communication. he said that i should first paint everything white and use grey colours afterwards. atfer that, we checked that everything was consistent in its colours and then i knew what to do. i've gained a lot of experience by that.
-hendrik, thank you for this exciting insight. it was a little experiment for us, that's at least how it felt in the beginning. but we realized: no, it's not an experiment, it's great! you've done a great job! it's a geat result! but it consists of two parts, there is also the technology behind it. that's why we are going to see damian now. he will tell us something about the technical part of the trevi fountain. hello damian, hendrik and arne have disappeared, they can't see the fountain any longer. you've built this thing as a team, the trevi fountain. -i wasn't fast enough
running away. -is it working? -yes, it's working. we still have a few problems handing over the coins so they will get to the stairs. but beside that, it's working. -because there's quite a crazy idea behind it: let the coins roll upwards. we tried magnets, but then you had the great idea of using stairs.
usually, the money gets on this plate, turns, disappears, gets to this slide, rolls under it, you can see that pretty well and falls out again. -that was a little bit too fast. the ramp is still missing. -it gets down here and on these stairs, which transport the coin slowly upwards. i would say it already works pretty well
beside some tiny mistakes. -yes, there are some mistakes, there are e.g. these angular coins. -no angular coins please.-they get stuck. we are about to sort them out by the speed when they're rolling but a cent-coin also rolls slowler than a 2-euro-coin. that's why it is a little problematic. -so you can really donate a lot, but please, no angular coins. but i also have something else for you!
we donate everything from the first year to the earthquake victims in italy. but there will be something new every year, so we would be really happy about your donations! just like me now! let's see what happens. and now? -now it's over. what are you going to do now? -i will add a slot in the front. with sound, so you will get some applause. -all right, we still need an idea for that. can you still see it? -no, not really. it will be over soon. i don't want to create pressure,
but it should be put into the exhibition today. i will go back to hendrik. he will show us something about termini, the main station in italy. see you! we are back from the trevi fountain and now at termini. i would say that this is hendrik's masterpiece. hendrik, how long have you built this? -less than a year.
but it took quite a long time. -it is really huge! have you also done the planning? or was that gerhard's task? -during the construction time, we took turns. the different pieces were built and put together afterwards. we also talked a lot to our colleagues and afterwards, the
electronical things were planned. so one drilled a hole here, the other one there. we took turns. -and did you realize how huge the station will be? -i was surprised, how huge it got. it really took a lot of time.
in the end, everything worked out well, but i was really surprised, termini is really long about three metres i guess. but i think it ended up pretty good. -it is extremely cool. did you also built the roof? -in the beginning, my colleague, thorben,
built the roof. he started constructing it. but he stopped and gave me that task. he thought that i would be the right person for that. so i started to continue. -great, we are all fasinated.
it turned out great! what you've done is incredible! but we also have the second component: the technology. the lighting turned out to be a big challenge but i will show you some pictures of the construction time first. in the background, the trevi fountain is put into the exhibition. in the foreground, you can see kenny. ten years ago, kenny started
doing some work i also loved to do. for example programming the light control. that's why he is with me now. first, i want to ask you how many lamps you installed at termini. that is a typical gerrit-question. -inside the station, which is several square metres large, there are more than 500 leds. -these leds get installed
at your workplaces or directly here. cables are hanging down. -exactly. another topic concerning light control are the pushbuttons. 23 pushbuttons are already finished, we might need to add two to them later. that is mostly a very complex work in programming and the mechanical test. i am excited, push-buttons will play an important role at the opening day in gerrit's diary.
i would say you can talk about lighting control as you like. the coolest part is showing them. we are showing you now termini at night. it's the day after the opening. we are all a little bit tired, but it was a wonderful day. it was the moment we were all waiting for. and as always,
when the mayor is coming everyone is excited. it was a very nice afternoon. but what to do with the day after the opening? i will show you all the push-buttons. i decided to give you a tour showing you all the push-buttons. but this would be too much for this epiode. it would take too much time,
that's why we will start now and the next part will follow in the next episode. this scene consists of three parts. first, there is a palmtree and this guy shakes it to get his wife or friend down. definitely a strong guy! second, there is the carnivorous plant. it's made of a long spring steel
connected to some lifting technology so that the plant comes closer and closer and eats the poor gardener. third, there is a little plant. if you take a closer look, you can see what it's already eaten: a little dog. here you can see the tuning garage. i will not explain it too much now, you have already seen it in the last episode. a fiat 500 drives in
gets a crazy transformation and drives out again as a monster truck fiat 500. i will go on, because damian is doing something nice over here. it's a push-button as well, but not a real one, because you have to insert money for pushing it. you have donated a lot on the first day damian is already about to empty it and to get out a few ricochets. we still need to improve this, but it's a nice result for the first day.
thank you! this is one of my favourite push-buttons herein italy. but i have some more italy is just too colourful and diverse. it's one of my favorites because there wee so many people involved on this, i think eight or nine people from the team worked on this. the idea resulted from an idea we received from lots of our viritors over the years vie facebook - thanks a lot for that! the idea was to build a liftig garage.
you can find these in many cities, where there's little space. especially in rome. then there's one car standing on top and by pushing a button, the garage lifts up and the second car can park there - for space reasons. we told ourselves "two stories?easy! we'll build eight!" these eight stories are a little travel through film history; up top there's the ghostbusters, then there's back to the future, a bedmobile, batmobile, a mafia scenery, james bond and each of these specific scenes took up to eight hours or longer to build. borser from super mario for example took four days to look the way he does now. sensational result! but there's a little addition:
currently, if you push the button, you don't know how many floors will appear. you may need to do it more often. but we are actually not sure. we are very proud of this, so we'd love to show you all the floors. that's why we might change it again. at the moment you still need some luck to see all the eight floors.
here we have the multi-action push-button. the western village. italo western plays an important role and we have a lot of film scenes from the movie history and a lot of moving scenes. here you can see the small toilet house frederik made. the duel where the fighting cowboys hit the cameramen. it works with small magnets, which are moved
under the exhibition. it's a fiddly job until the movement of the arm happens in the right order. the rearding horse, we have fighting cowboys on the roof. gravediggers and so on. a lot of scenes from italo western movies or somewhere else. e.g. daltons, lucky luke, beagle boys, once upon a time in the west,
bud spencer and terence hill. there is a lot to discover, just try it out! this is something special: the push-button pinocchio. everything in the pinocchio scene was carved manually. it took ages. i love looking at the scene, because you can't see any plastic. it's all made of natural material.
you can really see that. and pinocchio keeps on lying and lying. gepetto steps aside when pinocchio lies and the nose gets longer. the nose gets so long that it opens the door. stephan created that with a rather simple drive technology. just the size and details were a challenge. now the door is opening.
here i am at the amusement park i showed you last year in gerrit's diary. the neverending story and the falkor-roller-coaster. falkor comes out of the mountain and the rock biter follows him. the technology is pretty simple. on the right and on the left side we have the electric cables and falkor takes his power from the side.
but i have to admit, from time to time it still doesn't work. on every 20th ride, he is standing still or he is not coming out, but it's the day after the opening, those little mistakes are still allowed to happen. the mountain is actually very small compared to the technology which is inside of it, especially for the rock-biter. but i really like the rock-biter's look. one of my favourite push-buttons: the dolphins!
mainly because my little daughter is crazy about dolphins. the first day i heard about the idea, i knew she will go crazy when i show her the scene. yesterday, she was here for the opening and went crazy. because dolphins, which jump out of the water and swim their rounds are just beautiful.
i am amazed. it's also a rather simple technology, but the challenge was also the continous operation and to create it that small and precise. so that they will go one after another. in the background, you can hear the vesuvius. but that's something i want to show you next time. the last push-button for today is the aragonese castle.
the others are following in the next episode, because we have built more than 20 push-buttons in italy. but this one is also very beautiful. it's only active at night, because only at night it is that impressive. once in a year, there are light festivals at the aragonese castle. it looks like it would burn on the top. but there are just bengal lights, smoke and stroboscopes.
a very nice effect, which also had a long way to go, as usual. especially that the smoke distributes that nicely in the building. in the end, i want to show you some impressions of the opening of italy. it was a very special moment for us. have fun and see you next time! tschã¼ss! after such a long construction time,
three years and another year for planning, we are proud to welcome two high-ranking representatives, who take care that italy receives its appropriate appreciation. first of all, the mayor of hamburg, olaf scholz. welcome, it is fantastic that you are here! and as an ambassador from italy, mister alessandro gaudiano. it is great for us that someone from italy can take a look
whether it is successful how our italy looks like. it must be something really special to open his own country, isn't it? -yes. then i would say: "ready, set, go!" today we can visit this landscape and in hamburg, in a city that is globally connected,
something strange happend. we don't need to travel any longer, we can also come here to take a look. that is something very, very special. that is why i am impressed of everything that has been planned and created by the these people. the people in the streets, the clothes hanging down from the houses are really showing the spirit of italy with all the beautiful details.